Development

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Build locally

Wine compatibility image:

git clone https://github.com/balnaimi/conan-exiles-server.git
cd conan-exiles-server
cp .env.example .env
nano .env
docker compose -f docker-compose.build.yml up -d

Native Linux:

cp .env.example .env
nano .env
docker compose -f docker-compose.native.build.yml up -d

Repository layout

Path Purpose
Dockerfile Wine compatibility image for existing deployments
Dockerfile.native Non-root Native Linux image recommended for new servers
entrypoint.sh Wine startup
scripts/runtime/ Shared config, secret, and atomic Workshop helpers
scripts/native/ Native install, preflight, lifecycle, health, backup, and restore
docker-compose.yml Published Wine deployment
docker-compose.native.yml Published Native deployment
docker-compose.build.yml Local Wine build
docker-compose.native.build.yml Local Native build
.env.minimal Small quick-start configuration
.env.example Full configuration template
docs/index.html Interactive documentation and Config Generator
docs/guides/ Focused operator documentation

Stack

Validation

Before proposing a change, run the relevant project checks. The complete validation workflow covers:

Changes to a runtime require real disposable-host acceptance in addition to mocks when they affect SteamCMD paths, CPU preflight, RCON framing, lifecycle, data, mods, backup, or restore.

Contributing

Open an issue with the environment, image tag/digest, game build, logs with secrets removed, and clear reproduction steps. Pull requests should keep Native recommended for new servers, Wine backward-compatible for existing deployments, and both runtimes on separate volumes and tags.